Next to the filter button (below the platinum amount you have) is the sort button (the up/down arrow icon), allowing you to sort by quantity, rarity etc. Clicking show all items shows you ALL the cards in the game, and can be very useful for searching for what you want to get next. It should be pretty self explanatory but the race and class filters are used for card effects – the champion you pick has no bearing on what cards you can use. There is a wide variety of filters you can select from the filter icon and clicking show advanced filters. Also, it lacks reserves (15 cards you can slot in and out between constructed games). You could see it is PvE by selecting the checkbox icon it would tell me one or more of the cards are invalid for pvp, and you can see the equipment slotted next to brutal commander as well as the gold floral border in the top right of cards like hunger designating them as PvE (PvE sets are numbered instead of having icons, as you’ll be able to see in the middle right of cards). Here is the Card Manager with one of the PvE decks I use open. If you’re stuck improving your deck and/or the card manager seems confusing, this next section might be for you (otherwise, just skip ahead to the campaign section): Wondering what those icons are below? See the extended art section for more details. “On play” gems do not work if you play the card and then gain the threshold. This does not add to the play cost, it is just required for the effect to work. To have the effect work, you need the threshold stated on the gem in play. 4 major ruby of destruction, 4 minor sapphire of sky) You may only socket 4 of each kind in a deck. You have all the gems from the start, and they don’t run out. You may want to socket your cards if they have socketable Major or Minor, clicking the arrow buttons at the top on the sides to socket multiple versions of the card) click the three card icon to the left of your deck name and save. Hex has gems you can socket into certain cards. #16 Passive powers go here, hover over to see what they do. #15 Tunneled card – this will enter play next turn when the tunneling counter goes from 2 to 3, the requirement listed on the card. When the chain isn’t in use, this is just another phase indicator, which changes when the phase changes. Stopping a buff (card enhancement) with a removal card destroying the target that would have otherwise been buffed. #14 This is where the chain occurs – any card/action/effect can be stopped or altered here by another, operating on first in last out) (E.G. #13 Constants and tunneled cards go here, a bit behind the troops. Below the 1/1 you see is a status effect that you can hover over to see what it does. #11 Phase shifting buttons/indicators – use these or the keyboard commands (ESC and settings to see/change key bindings) to move along faster. #10 Gold indicator to show who’s priority it is. #9 Equipment slots – Only used in PvE, shows effects you’ll have on your cards. #8 Health count – If this goes to 0, you lose. This screenshot is using the campaign champions. You have all champions from the start, and can swap it out in the card manager by clicking the champion’s name. Hover over the symbol to the right of it to see charge power cost and threshold requirement. #7 Charge count: I have 1, my opponent has 1. #6 Resource count – Resources this turn/Resources next turn. Required to play cards along with resources – see the terminology section for more. #5 Threshold count – Here I have 1 ruby and 2 sapphire, although the count can be above or below resource count, as they are separate. #4 Priority skip button: Click this to pass priority, or hit spacebar. If this goes down to 0 and you need to draw, you lose. #3 Deck count, with the Beta sleeve showing (right click sleeves to see where they come from). #2 Crypt, with count in crypt – right click to show cards in here. #1 Void/out of play – left click to show cards stuck here. (If you’re just going stock cards initially, coyotle cleric for campaign is pretty easy to handle)Ĭonfused about the in-battle UI? Here are some annotations: Please note: These cards are account-bound and therefore untradeable. The rest is pretty self explanatory, but bear in mind frost ring arena is another form of PvE content although it’s in a PvP section. (You can try to use COD (see #G) to convert between the two through other players)īottom-right buttons: General chat, Location Chat (unuseable), Guild chat (unuseable), Whisper chat. G – Gold amount (Gain from campaign,arena (f2p) or sell cards) P – Platinum count (Purchase from store, or sell cards) (Below is Platinum and Gold currency amounts) Top-right buttons: Store, Auction House, Inventory Stash, Mail, Settings. Sections to come: (waiting on KG to stop being so dang lazy) KingGabriel’s (R/HexTCG moderator, Fiveshards Writer, Voted most Handsome King 2015, etc.) Comprehensive New Player Guide #1: Menu UI/Starter Cards/Battle UI/Gem Socketing/Deckbuilding
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